Showing posts with label Demo. Show all posts
Showing posts with label Demo. Show all posts

Thursday, 6 March 2008

Echochrome demo released

A Japanese demo of the upcoming headache making puzzle game Echochrome was released today which consists of 3 full levels and 5 tutorial sessions. The demo can be picked up on the PSP Demo Center or the official Japanese Echochrome website. The game sees you manipulating the level to try and get your character to retrieve all of the shadows. The level can be rotated to block out obstacles, or use them to your advantage, for example, blocking a gap with a pillar.

Wednesday, 30 January 2008

Patapon confirmed for Europe - and with the special demo too

Well, after a lot of bitterness and anger over the demo fiasco, all those worries have fizzed away, along with the news of Patapon's release in Europe. Patapon will be released in Europe on the 22nd February 2008 (that's just a few days before the US gets it) and SCEE gave us an extra surprise by telling us that the demo of the game, featuring a rare weapon that can be brought to the full game, will be released on the PSP Store the day before!

So, the only gripe is that we're getting charged over the top for it, and it's not available to pre-order in many places. Don't let that stop you getting the free demo at least though!

Source: Eurogamer (demo), Eurogamer (release date)

Monday, 19 November 2007

For a Hero, you're Pretty Impudent: Free demo

Well, it's better than remembering the Japanese name isn't it? Yuusha no Kuse ni Namaiki da, or FAHYPI for ultimate shorthand is a game where you play as the villian and you have to kill the good guys that come after you. I've been fooling around with the game thanks to this free demo, and it's been a surreal experience so far. Loads of green blobs and skeleton warrior guard dogs/humans. Worth keeping an eye on as we approach the game's release.

Instructions for the demo:

Firmware required: 3.72

Controls

Menu screen

x - cancel
square/circle - select option

From left to right

1. Play (Training and actual gameplay)
2. Monster inventory?
3. Options (BGM and SE)

In game

circle - speed up text
x - skip speaking person
square - hit block/object
triangle - zoom out
select - monsters on field
start - pause
L - see character/current pickaxe position

How to play

In the training levels, you need to crush the blocks to reveal the amount of "blobs" required (shown at the bottom) within the time. The monsters get harder to find and the blobs do wonderful things when they hit a block (tip: look for white).

In the main demo levels, you have to build up your army of bad guys and beat up the good guy that comes after you.

Tuesday, 9 October 2007

Rolling to your mobile

Loco Roco is one of the more well known PSP games. It's got a version on the PS3, strangely labelled as an interactive screensaver. It's also captured the imagination of Progressive Media and Eidos. They've created Sola Rola for the humble mobile phone. You roll a blob/ball from one side of the level to the other, avoiding radioactive goo. Sound like Loco Roco? Yes, I thought so too, but it's looking superb, evidenced by Pocket Gamer's perfect score for the title in it's review.

Keith Stuart from the Guardian Gamesblog has also sang out about how good the game is and has pointed me to a demo.

Basically, it's brilliant. Three short levels but it gives a tone of the game that means it's not going to take itself seriously. All the better I say!

Sola Rola demo (Requires Java)

Source: Guardian Gamesblog